YOUTH 2020 - The position of young people in Slovenia

292 iting galleries, museums, and concerts. If we add to this those who spend up to 30 minutes a day on these activities, we find that around one-fifth (21%) of young people engage in virtual tours of galleries, mu- seums, and concerts. Figure 8.6: Frequency of specific forms of cultural participation online, daily. 20% 10% 30% 60% 80% 90% 50% 40% 70% Attending virtual tours of galleries, museums, or concerts Writing opinions or expressing attitudes on social networks, forums, or blogs Gaming (including video game consoles, e.g. Xbox, PlayStation, Nintendo, etc.) Reading magazines and newspapers Watching DVDs, movies (including online) 17.1 18.8 53.4 10.7 Uploading or watching videos (e.g. YouTube) 9.2 28.9 48.4 13.4 Listening to music (including internet radio) 18.3 45.4 33.6 Never Up to 30 minutes 30 minutes to 2 hour More than 2 hours 42.6 22.8 22.6 12.0 30.8 48.8 19.2 1.1 69.4 22.2 8.0 78.7 12.7 8.1 0% 2.9 100% 0.4 0.6 Source: Mladina 2020. The frequency of youth online cultural participation is significantly as- sociated with some sociodemographic factors. Men spend more time watching or uploading video content, playing video games, and writing their own opinions or views on social media. Similar to some previous youth research, younger respondents are more likely to play video games (r = –0.23; p <0.01), watch or upload video content (r = –0.21; p <0.01), listen to music (r = –0.21; p <0.01), and watch DVDs (r = –0.88; p <0.01), while older young people read more often (r = 0.19; p <0.01). Furthermore, all online forms of cultural participation, except playing video games, are positively correlated with an interest in arts and cul- ture, with the strongest correlation with virtual visits to galleries, muse-

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